#pragma once
#include "PrimitiveParser.h"

class SphereParser :
	public PrimitiveParser
{
public:
	float radius;
	int slices,stacks;
	GLUquadric* sph_glQ;

	SphereParser(void);
	~SphereParser(void);

	Primitive getType() {return SPHERE;}
	SphereParser(float radius, int slices, int stacks, string tx_id, string mat_id);

	void render();
	void render(TextureParser* tx);
};

